The U.S.S. Titan - a ship that was only semi-canon for a very long time. We knew that Commander Riker went on to command a ship by that name, but the design of that ship was a bit of a mystery. Then came the U.S.S.Titan series of books, documenting Riker and Troi's adventures with their brand new crew. When those books launched, Simon and Shuster held a contest to design the new Luna class, and it was won by Sean Tourangeau. But after that, the Titan remained in limbo - technically a fan design, given more credence by being on the covers of books, but never 'fully' canonized.
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- The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the Titan's Grip talent. Off-Hand (One-Hand/Two-Hand).
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That is, until the U.S.S. Cerritos needed a hand, and the Titan joined the fray.
While STO has had the Luna class in game for some time, the first official appearance of the Titan gave us an opportunity not only to update the look of the Luna class, but to create a brand new, Tier 6 Titan Class starship. This ship will be available in the Zen Store, on November 20th, for 3000 Zen. Let's take a closer look.
Titan-Class Science Destroyer
Named after the legendary ship commanded by William T. Riker, the Titan Class Science Destroyer is a little like Riker himself. It's a balance between exploring the galaxy, and gearing up to fight when necessary. As a Science Destroyer, the ship has two modes it can switch between, Science and Tactical. It also is equipped with a console designed to disable enemy systems, effectively taking them out of the fight for a brief time. She also can be loaded with an advanced subspace communication device, allowing you to summon the aid of your faction's flagship at a moment's notice.
This ship features a Commander Science, Lieutenant Commander Science/Command, and a Lieutenant Commander Tactical seat.
Additionally, players who own a Titan Class Science Destroyer [T6] will be able to purchase the all new Fleet Titan Class Science Destoyer [T6] from their fleet for one Fleet Ship Module and 20,000 Fleet Credits.
Fleet Ship Modules are an item used in the game to purchase Fleet versions of ships, which are slightly stronger than their original counterpart. You can obtain them in the Zen Store for 500 Zen, purchase them from other players on the Exchange, or get a free one from obtaining Tier 6 in any Reputation. Fleet Credits are earned by donating to projects with your Fleet.
Ship Details
- Faction: Federation and Federation-Aligned
- Tier: 6
- Required Rank: Complete the tutorial
- Hull Strength: 1.1
- Shield Modifier: 1.325
- Fore Weapons: 4
- Aft Weapons: 3
- Device Slots: 3
- Bridge Officer Stations: 1 Commander Science, 1 Lieutenant Commander Science/Command, 1 Lieutenant Commander Tactical, 1 Ensign Tactical, 1 Lieutenant Engineering
- Console Modifications: 4 Tactical, 2 Engineering, 4 Science
- Base Turn Rate: 13 degrees per second
- Impulse Modifier: .15
- Inertia: 55
- +5 Weapons Power, +15 Auxiliary Power
- Can Load Dual Cannons
- Console – Universal - Opening Salvo
- Sensor Analysis (Science Mode only)
- Subsystem Targeting (Science Mode only)
- Secondary Deflector Slot (Science Mode only)
- Tactical Mode
- Starship Ability Package (Science Vessel)
- Enhanced Particle Generators (+Exotic Damage)
- Advanced Shield Systems (+Shield HP)
- Enhanced Restorative Circuitry (+Healing)
- Reactive Shield Technology (+Shield Regen/Hardness)
- Starship Trait – It's Another Enterprise
Admiralty Ship Details
- ENG: 15
- SCI: 52
- TAC: 41
- SPECIAL: +10 SCI per TacShip
Console - Universal - Opening Salvo
When activated, you fire several salvos of projectiles at targets in your forward arc over several seconds. By default, these projectiles will disable all subsystems on targets hit, in addition to dealing kinetic damage. In Tactical Mode, these projectiles will deal damage in an AoE on each hit, and additionally debuff damage resistance of any foes affected, but will no longer disable subsystems.
This console also provides a passive boost to Starship Exotic Particle Generators and Starship Weapon Specialization. It can be equipped in any console slot, on any ship. You may only equip one of these consoles.
It's Another Enterprise (Starship Trait)
While this trait is slotted, when you activate Engineering, Science, or Tactical Fleet, a ship of your faction's flagship's class will warp in to assist you for several seconds. (Federation characters will summon an Odyssey, Klingon characters will summon a Bort'asqu, Romulan characters will summon a Scimitar, and Jem'Hadar characters will summon a Vanguard Dreadnought Cruiser)
Fleet Titan Science Destroyer [T6]
Ship Details
- Faction: Federation and Federation-Aligned
- Tier: 6
- Required Rank: Complete the tutorial
- Hull Strength: 1.21
- Shield Modifier: 1.4575
- Fore Weapons: 4
- Aft Weapons: 3
- Device Slots: 3
- Bridge Officer Stations: 1 Commander Science, 1 Lieutenant Commander Science/Command, 1 Lieutenant Commander Tactical, 1 Ensign Tactical, 1 Lieutenant Engineering
- Console Modifications: 4 Tactical, 2 Engineering, 5 Science
- Base Turn Rate: 13 degrees per second
- Impulse Modifier: .15
- Inertia: 55
- +5 Weapons Power, +15 Auxiliary Power
- Can Load Dual Cannons
- Sensor Analysis (Science Mode only)
- Subsystem Targeting (Science Mode only)
- Secondary Deflector Slot (Science Mode only)
- Tactical Mode
- Starship Ability Package (Science Vessel)
- Enhanced Particle Generators (+Exotic Damage)
- Advanced Shield Systems (+Shield HP)
- Enhanced Restorative Circuitry (+Healing)
- Reactive Shield Technology (+Shield Regen/Hardness)
Admiralty Ship Details
- ENG: 16
- SCI: 57
- TAC: 44
- SPECIAL: +10 TAC per SciShip
- 'Hands' redirects here. For the hozen, see Hands (hozen).
- 1Armor
- 2Non-armor
- 3Weapons
- 4Decorative
- 5Other
- 6Removed
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Head
- Equipment names
- helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
- Upgrades
- Meta gems, Gems
Shoulders
- Equipment names
- amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
- Upgrades
- Shoulders enchants, Gems, Inscriptions (inscribers only)
Chest
- Equipment names
- robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
- Upgrades
- Chest enchants and armor kits, Gems
Wrist
- Equipment names
- bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
- Upgrades
- Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)
Hands
- Equipment names
- gloves, gauntlets, mitts, mittens
- Upgrades
- Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)
Waist
- Equipment names
- belt, girdle, sash, cinch, cord
- Upgrades
- Belt Buckles, Gems, Tinkers (Engineers only)
Legs
- 'Legs' redirects here. For the companion, see [Legs].

- Equipment names
- chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
- Upgrades
- Legs armor kits and spellthreads, Gems
Feet
- Equipment names
- boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
- Upgrades
- Feet enchants and armor kits, Gems
Non-armor
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Neck
- Equipment names
- amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
- Upgrades
- Gems
Back
- Equipment names
- cape, blanket, cloak, drape, mantle
- Upgrades
- Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)
Finger
- Equipment names
- ring, band, signet, seal, loop, circle.
- Upgrades
- Enchantments (Enchanters only), Gems
Two finger slots are available
Trinket
- Upgrades
- Gems (Jewelcrafters only)
Two trinket slots are available
Weapons
Main-Hand (One-Hand/Two-Hand)
One-hand items,
Two-hand items categories
- Weapon types
- Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
- Upgrades
- Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
Off-Hand (One-Hand/Two-Hand)

- Weapon types
- Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
- Upgrades
- Enchantments, Counterweights, Weapon Chains, Shield Spike
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
Tabard
Shirt
Other
Bag
Removed
Ammo
Ranged or Relic
Equipment slots in macros
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
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| Slot | Number |
|---|---|
| Head | 1 |
| Neck | 2 |
| Shoulder | 3 |
| Shirt | 4 |
| Chest | 5 |
| Belt | 6 |
| Legs | 7 |
| Feet | 8 |
| Wrist | 9 |
| Gloves | 10 |
| Finger 1 (Top) | 11 |
| Finger 2 (Bottom) | 12 |
| Trinket 1 (Top) | 13 |
| Trinket 2 (Bottom) | 14 |
| Back | 15 |
| Main Hand | 16 |
| Off Hand | 17 |
| Tabard | 19 |
Patch changes
- Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
- Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
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